Massive LOB Spoiler

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ghost of extrala
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Massive LOB Spoiler

Post by ghost of extrala »

Auf der "Path Of Blood" Website (
http://www.thepathofblood.com/forums/vi ... &start=600) sind ziemlich massiv LoB-Karten/Vampire ge"spoiled" worden. Ich habe die hier mal zusammegefasst. Alle Angaben ohne Gewähr. :wink:

Auf den ersten Blick sind da einige Hammerkarten z.B.
:arrow: Strange Day
:arrow: Raking Talons
:arrow: Founders of the Ebony Kingdom


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Ishtrarri Kholo
Cardtype: Action Modifier/Reaction
Requires: Ishtarri
Only usable during a political action. Usable by a tapped vampire. Title.
Put this card on this Ishtarri to represent the unique Laibon title of Ishtarri Kholo (worth 2 votes). Not usable if there are any older ready untitled Ishtarri. Whenever this vampire is not ready Ishtarri or there is an older ready untitled Ishtarri, move this card to (one of) the oldest ready untitled Ishtarri(if any).

Eze, the Demon Prince
Clan: Guruhi
Group: 3
Capacity: 11
aus ANI NEC POT PRE THA
Laibon Magaji: Eze gets one additional vote. Once each turn, when Eze succesfully performs a non-hunt action, he untaps after resolving the action.

Founders of the Ebony Kingdom
Cardtype: Action
Cost: 1 blood
Requires: Guruhi
+1 stealth action
Put this card on a younger Laibon in your uncontrolled region and move 4 blood from the blood bank on that vampire (this card remains in play). A vampire may have only one Founders of the Ebony Kingdom. Burn this card if the vampire leaves the uncontrolled region.

The Guruhi are the Land
Cardtype: Action Modifier
Requires: Guruhi
Only usable during a bleed, hunt, or equip action.
If this is a bleed action, this Guruhi gets +1 bleed, you may not play another action modifier to further increase the bleed for this action. If this is a hunt action, this Guruhi gains an additional blood if succesful. If this is an equip action, this Guruhi untaps if the action is succesful.

King's Favor
Cardtype: Reaction
Reguires: Guruhi
Only usable during a referendum. Boon
This Guruhi gets 3 additional votes. If this Guruhi votes in favor and the referendum passes by the number of votes this Guruhi cast or fewer, put this card in play. While this card is in play, that acting vampire may not block this Guruhi. You may burn this card during any methuselahs untap phase to move up to 3 blood from that vampire to this Guruhi.

Lumumba
Clan: Guruhi
Group: 4
Capacity: 4
ani PRE
Laibon

Ugadja
Clan: Guruhi
Group: 4
Capacity: 10
ABO ANI dom for POT PRE
Laibon Magaji: Ugadja may move up to 2 blood from himself to a younger Laibon in your uncontrolled region as a +1 stealth action.

Batsheva
Clan: Guruhi
Group: 4
Capacity: 6
ANI obt pot PRE
Laibon. Batsheva gets +1 strength in combat with a Tzimisce.

Aren, Priest of Eshu
Clan: Guruhi
Group: 4
Capacity: 7
ani obf POT PRE
Laibon: Aren gets +1 stealth in political actions. Any vampire casting votes against a referndum called by Aren burns 1 blood when the results are tallied.

Sobaiyfa
Clan: Guruhi
Group: 3
Capacity: 8
ANI aus pot PRE pro spi
Laibon Magaji

Phagian
Harbringer of Skulls
8 cap
Group 4
THA NEC AUS for dom
Sabbat: Any vampire you control may play cards that require
Necromancy at the basic level, with the cost increased by 1
blood.

Kamiri Wa Itherero
Akunanse
10 cap
OBF FOR ANI ABO qui pot
Group 4
Laibon: Younger vampires must burn 1 blood to attempt to
block Kamiri. If an ally blocks Kamiri and combat occurs, burn
the ally at the end of the action.

Cesewayo
Osebo
10 cap
Group 4
THA POT DOM CEL AUS ani
Laibon magaji: Once each action, Cesewayo may burn 1 blood
to get +1 intercept.

Al-Muntaquim, The Avenger
True Brujah
8 cap
Group 4
TEM POT FOR obf pre
Independent: During your untap phase you may burn a Caitiff
you control to give Al-Muntaquim +1 bleed for the remainder of
the game. Al-Muntaquim untaps whenever a Gehenna card is
played. He cannot use cards that require Celerity. Scarce.

Stonestrength
combat
0 cost
VIS THA
[tha] Press, only to continue combat
[vis] Press or prevent 1 damage
[VIS] Prevent 2 damage

Death of the Drum
combat
1 blood
MEL CEL
Only usable at long range.
[cel] strike: 1R damage
[mel] Strike: 2R damage, only preventable by cards that
require Fortitude or Visceratika.
[MEL] As [mel] above, and the damage is aggravated.

Raking Talons
combat
0-cost
Gargoyle
Only usable before range is determined
For the remainder of combat, damage from this Gargoyle's
hand strikes is aggravated. A vampires may play only one
Raking Talons each combat.

Recurring Contemplation
action modifier
no cost
TEM PRE
Only usable when the action is announced.
[pre] Choose an ally. He or she cannot block this action. Only
one RC may be played each turn.
[tem] As [pre] above, but choose an ally or younger vampire.
[TEM] [TEM] As [tem] above, and burn 1 blood to tap the
chosen minion.

Squirrel Balance
action modifier
1 blood
SPI CEL
[cel] Only usable when the action is announced. If blocked,
range in the first rround of the resulting combat is automatically
set to long.
[spi] Minions without flight or Spiritus get -1 intercept when
attempting to block this action.
[SPI] As [spi] above, but those minions get -2 intercept.

PHANTOM SPEAKER
action modifier
no cost
MEL CHI
Only usable when this acting vampire is blocked (before
tappling the blocker)
[chi] Cancel combat and do not tap the blocking minion.
[mel] The block fails and the action continues. The blocking
minion cannot attempt to block this action again. Not usable if
the blocking minion is an older vampire.
[MEL] As [mel] above, and if the action is successful, tap that
blocking minion.

QUICKSILVER CONTEMPLATION
action modifier/reaction
1 blood
TEM AUS
[aus] [reaction] +1 intercept
[tem] [reaction] Reduce a bleed against you by 2.
[aus] [tem] [action modifier] [Reaction] Only usable during a
referendum. Force a younger vampire to abstain from voting.
This can cancel that vampire's votes.
[AUS] [TEM] [modifier] +2 bleed

(yes, the AUS TEM level has no text about 'no further bleed
modifiers'.)

Transfusion
action modifier
1 blood
NEC THN
[nec] Only usable after a successful action. Add 1 blood to a
ready vampire.
[thn] as [nec]above, but add 1 life to a ghoul or 1 blood to a
ready vampire.
[THN] Only usable after combat if this vampire is still ready and
successfully inflicted any damage on the opposing minion. Put a
transfusion counter on the opposing minion. If the minion now
has 3 of your transfusion counters, burn them and take control
of that minion. Only one Transfusion may be played at superior
each turn.

Elephant Guardian
Retainer
1 blood
Animal with 3 life. Requires a ready Laibon
When this minion is in combat with an action minion, the acting
minion takes 2 damage during strike resolution each round if
the range is close. A minion can have only one Elephant
Guardian.

Duma Rafiki
Retainer
Akunanse
1 blood
Animal with 2 life.
During strike resolution, if the range is close, this retainer
burns a weapon controlled by the opposing minion or inflicts 1
damage on the opposing minion.

Strange Day
Action Modifier
Costs two blood
Only usable by Laibon
Vampires cannot block this action, only one strange day can be played during a game

Glutton
Clan: Ishtarri
Cost: x Pool (x number of them in the Ash heap)
Unique master. Tap it to untap a ready Ishtarri you control and the chosen Ishtarri burns a blood.

Kduvas Mask
Cost: 2 pool
Unique equipment. This Laibon gets =1 bleed and =2 votes. While he is acting all reactions that require aus cost one blood more.

Summon Spirit Beast
Combat/Reaction
Cost: x blood
ani: Discard x cards.
spi: This minion empploys x animal retainers till the end of your minion phase.
SPI: As spi above but till your next untap.

Clan: Setite
Capacity: 7
OBF pre SER POT
+ 1 intercept
Mbare Market Art Museum
Cost: 3 pool
Master unique location. Tap during your influence phase to add one counter to a Laibon in your uncontrolled region.

Tsunada
Clan: Ravnos
Capacity: 6
CHI dem ani abo
2 votes

Sobaiyfa
Clan: Guruhi
Group: 3
Capacity: 8
ANI aus pot PRE pro spi
Laibon Magaji


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ProcF
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Re: Massive LOB Spoiler

Post by ProcF »

ghost of extrala wrote:Auf den ersten Blick sind da einige Hammerkarten z.B.
:arrow: Strange Day
:arrow: Raking Talons
:arrow: Founders of the Ebony Kingdom


Mbare Market Art Museum
Cost: 3 pool
Master unique location. Tap during your influence phase to add one counter to a Laibon in your uncontrolled region.

mbare is aber auch kein lärcherlschaas, kein requirment, die karte ist ein hammer!

und gerold happy mit raking talons?

stefan
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Post by Morkalavin »

Raking Talons is ja mal krank mit dem Tupdog .. VIS und POT und ab geht die Luzi .. burning, anyone?
Morkalavin

Mad Scientist * Born under the xochitl

"Everything bigger than a hamlet should have a temple dedicated to Xochiquetzal. I even volunteer as high priest."
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Post by da gerold »

also jetzt spiele ich Gargyles :-)

die sind jetzt der Hammer und die Karte ist Common, aber Hallo!!!

ihr dürft mich jetzt gargi nennen :-)
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Post by Razide »

ihr dürft mich jetzt gargi nennen
Und eines tages findest Du unser Dorf, is schon klar...
Die Wissenschaft hat festgestellt, dass der Arsch die Beine hält. Und die Beine, die sind so gestellt, dass der Arsch nicht runterfällt.
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Post by kutsch »

Summon Spirit Beast
Combat/Reaction
Cost: x blood
ani: Discard x cards.
spi: This minion empploys x animal retainers till the end of your minion phase.
SPI: As spi above but till your next untap.

interessant.. is das so was wie pack alpha 2.0.. auch cool das man zeit hat, vielleicht zu tasten bevor man sich die nächsten ravenspies draufhaut...
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Post by schweinebacke »

kutsch wrote:Summon Spirit Beast
Combat/Reaction
Cost: x blood
ani: Discard x cards.
spi: This minion empploys x animal retainers till the end of your minion phase.
SPI: As spi above but till your next untap.

interessant.. is das so was wie pack alpha 2.0.. auch cool das man zeit hat, vielleicht zu tasten bevor man sich die nächsten ravenspies draufhaut...
Wenn ich das richtig gelesen habe, discardest du die Retainer gleich (oder etwas spàter) wieder, musst sie aber trotzdem bezahlen. Ich weiss nicht, ob die soooo toll ist.
Arbeiten Sie heute nicht fleißig, suchen Sie morgen fleißig nach Arbeit (Japanisches Sprichwort)
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Post by kutsch »

hmm ja klar, hab das falsch gelesen. is also leider schrott. ausser die retainer sind gratis, da wart ich aber noch bis ich die echte karte gesehen habe...

gruß,
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Starter deck contents

Post by DJ_Feng_Shui »

Hello my German-speaking friends.

Does anyone here have starter deck content listings available? (Other than what was posted on the Path of Blood.)

Danke,

DJ Feng Shui
[url=http://vtesintel.blogspot.com]V:TES Intel: Your one-look news source.[/url]
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Post by bonzo »


Crawling Chamber
Combat
0-cost
THA VIS
[tha] maneuver, only to long
[vis] maneuver or press
[VIS] Only usable before range is determined. Opposing minion takes 1R damage each round of combat during the press step. A vampire can play only one CC at superior each combat.

Heaven's Gate
Combat
1 blood
OBE NEC
Only usable by a ready untapped vampire not involved in combat
[nec] prevent 1 damage to an ally in combat
[obe] Only usable when an ally is burned in combat. Move that ally to his or her controller's uncontrolled region (controlled, but not ready) instead. Put 1 life on the ally from the blood bank if he or she has no life.
[OBE] As [obe] above, but add up to 2 life to the ally, not to exceed his or her starting amount.

Nkechi
Salubri Antitribu
4-cap
Group 4
val aus for
Laibon:When Nkechi is in combat she may burn a blood before range is determined on the first round to allow you to look at the opposing minion's controller's hand.

Rashiel
Salubri Antitribu
3-cap
Group 4
val for
Sabbat.

Kamau Jafari
Assamite
4-cap
Group 4
QUI obf
Laibon. (The blood curse does not affect Kamau.)

Tangine
Samedi
7-cap
Group 4
THN OBF pot nec ani
Independent. Tanginé cannot strike except to dodge or end combat when in combat with a Salubri. She may inflict 1 damage on any non-Salubri minion or retainer as a (D) action.

Abebe
Samedi
4-cap
Group 4
thn obf nec
Independent.

Saulot the Wanderer
Salubri
11-cap
Group 4 (not group 3 as had been previously rumored)
VAL OBE THA FOR AUS dai
Independent. Damage Baali inflict on Saulot is reduced to 0. During your untap phase, you may move 2 blood from Saulot to any vampire in your uncontrolled region or in play. +1 bleed. +1 strength. Scarce.

Zaire River Ferry
equipment
Lasombra
2 blood
This equipment card represents a unique location and does not count as equipment while in play. Haven.
You may tap this location when a (D) action directed at this Lasombra is announced to cause that action to fail. The Lasombra with this location may tap it to get +1 stealth for the current action. A vampire may have only one haven.

Unseen Hibernation
Reaction
Abombwe
1 blood
[abo] [reflex] Cancel a frenzy card played on this vampire as it is played.
[abo] Only usable during a (D) action directed at this vampire. Not usable if the acting minion is an older vampire. The action ends (unsuccessfully), and no cost is paid.
[ABO] As above, but usable by a tapped vampire.

Predator's Communion
reaction
Abombwe
[abo] [reflex] Cancel a frenzy card played on this vampire as it is played.
[abo] +1 intercept. Only usable when a vampire is acting
[ABO] Only usable by a tapped vampire when a vampire is acting. This reacting vampire untaps.

Leapfrog
0-cost
Combat
SPI OBF
[obf] maneuver, only usable to go to long
[spi] Maneuver
[SPI] Strike: Combat ends.

Cedric
Gargoyle
6-cap
Group 4
FOR vis pot obf
Camarilla. Tremere slave. If Cedric successfully blocks a (D) action, he may burn 1 blood when the action ends (after combat, if any) to untap. Flight.

Rockheart
combat
0-cost
VIS THA
[tha] Strike: dodge
[vis] Prevent half the damage (round up) done by the opponent's strike. (Doing this twice would prevent all damage from the strike).
[VIS] As [vis] above, and prevent half the damage (round up) done by each strike of the opponent for the remainder of combat. A vampire may play only one Rockheart at superior each combat.

Devil-Channel: Hands
1 blood
Abombwe
[abo] [reflex] Cancel a frenzy card played on this vampire as it is played.
[abo] Frenzy. Play before range is determined. For the remainder of the combat, this vampire's hand damage is aggravated.
[ABO] As above, with an optional press this round.

Ancestor's Insight
Action Modifier/Reaction
no cost
Auspex
Requires a ready Laibon
[aus] reduce a bleed against you by 1.
[AUS] +1 bleed; after playing this card, you cannot further increase the bleed for this action.

Claiming the Body
action modifier
1-cost
Sanguinus
Requires a ready untapped Blood Brother of the same circle as another one who has just been blocked.
[san] Cancel the combat and end that action (Do not untap the blocking minion).
[SAN] As above, and untap the acting Blood Brother.

Excellent Thirst
action mod
0-cost
Requires a ready Laibon with no blood. Only usable when hunt is successful.
This Laibon gains 2 additional blood.

Massassi's Honor
0-cost
action modifier
Osebo
Only usable when this Osebo is blocked (play before combat, if any). Choose a ready untapped Osebo you control who could take that action, put this card in play and move any other cards this Osebo played this action from your ash heap to this card. After this action, the chosen osebo must attempt the same action (with the same target, if any). He or she may play cards from this card as if from your hand. Burn this card at the end of that action or if the action is not possible.
So paar neue Spoiler ...


Gruß,

BonZo0
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Re: Starter deck contents

Post by ghost of extrala »

DJ_Feng_Shui wrote:Does anyone here have starter deck content listings available? (Other than what was posted on the Path of Blood.)
They have been added/posted on Lasombra's website:

Akunanse Starter:
:arrow: http://www.thelasombra.com/decks/LoB_Akunanse.htm

Guruhi Starter:
:arrow: http://www.thelasombra.com/decks/LoB_Guruhi.htm

Ishtarri Starter:
:arrow: http://www.thelasombra.com/decks/LoB_Ishtarri.htm

Obebo Starter:
:arrow: http://www.thelasombra.com/decks/LoB_Osebo.htm
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Post by Paul »

wow

geile karten in den starters!!!!!!!!!!!!!!
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Post by Männele »

Morkalavin wrote:Raking Talons is ja mal krank mit dem Tupdog .. VIS und POT und ab geht die Luzi .. burning, anyone?
Jetzt sollten auch die Rock Cat Recruitments kaum mehr geblockt werden. Mit aggro damage überlegt man sich das doch zweimal.

Aber auch Create Gargoyle Decks gehne jetzt noch mehr ab. Gargoyles werden jetzt wirklich interessant.
Ich habe noch nie etwas vergessen. Das wüsste ich.
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