Lost Kindred: der neue Set

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Lost Kindred: der neue Set

Post by hardyrange » 06 May 2018, 09:46

http://www.vekn.net/card-lists/398-lost%20kindred
Release date: May 5, 2018

Legal for tournament play: June 10, 2018

Hidden for ages, unleashed at last

The lineage of the Kindred contains secrets within secrets. Lost and forgotten enemies returning for vengeance. Enslaved creations seeking liberation. A heritage known only through whispers and rumors. Each has its own destiny within the eternal struggle.


Black Chantry's first expansion for Vampire: The Eternal Struggle is Lost Kindred, which focuses on five of the Kindred bloodlines: Blood Brothers, Gargoyles, Harbingers of Skulls, Salubri antitribu, and Samedi.

The set contains 41 all new cards – 23 crypt cards and 18 library cards. Note that Lost Kindred bundle available on Drivethrucards.com is a fixed assortment of 120 cards. For exact content of the Lost Kindred bundle, check out the Drivethrucards product page for Lost Kindred.


Set symbol

(Hardy: Habe ich unten angehängt....)

Rulings and clarifications

Rule change: Limited effects
Most bleed-increasing action modifier cards prevent other bleed-increasing action modifier cards from being played. This is now the default, and is reminded by a "(limited)" reminder.

Updated rulebook text:
Bleed Action Modifiers: A minion cannot use more than one action modifier card to increase a bleed during a bleed action. This is reminded by the "(limited)" reminder. Some bleed action modifiers explicitly state that they do not count against this limit. They can be played before or after limited modifiers.

Additional Strikes: [...] A minion cannot use more than one card or effect (a source) to gain additional strikes per round of combat. This is reminded by the "(limited)" reminder. Some additional strike sources explicitly state that they do not count against this limit. They can be played before or after limited additional strike sources."


Checklist

Crypt Clan

Agi Blood Brothers
Dorka Blood Brothers
Gabi Blood Brothers
Viri Blood Brothers
Zizi Blood Brothers
Chalcedony Gargoyles
Handsome Dan Gargoyles
Porphyry Gargoyles
Sheela Na Gig Gargoyles
Verbruch Gargoyles
Angelique Harbinger of Skulls
Erebus Harbinger of Skulls
Erlik Harbinger of Skulls
Hecate Harbinger of Skulls
Kurshid Harbinger of Skulls
Castiel Salubri antitribu
Lailah Salubri antitribu
Michaela Salubri antitribu
Nuriel Salubri antitribu
Jean Lisle Samedi
Mambo Jeanne Samedi
Marie-Pierre Samedi
Mr. Schwartz Samedi

Library Type

Acheron Vortex Action modifier
Achilles Heel Master
Alvusia Master
Blade of Bellona Equipment
Blessed Blade Combat
Blessings of the Loa Master
Blood Buff Master
Camaraderie Reaction
Children of Stone Action
Disciple of Lazarus Action
Emerald Legionnaire Ally
Inevitability of the Void Action Modifier
Necrosis Combat
Relentless Reaper Combat
Righteous Aura Combat
Their Master's Voice Reaction
Unleash the Hounds Action Modifier
Vengeful Spirit Retainer
Attachments
Lost-Kindred-Logo-Smaller.jpg
Lost-Kindred-Logo-Smaller.jpg (42.21 KiB) Viewed 523 times


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Re: Lost Kindred: der neue Set

Post by hardyrange » 08 May 2018, 08:59

http://www.vekn.net/2-uncategorised/399 ... red-samedi
Lost Kindred: Samedi

"These rotting mounds are dangerous enemies, but most valuable allies. They should all be recruited ... or destroyed." - Jefferson Foster, Sabbat bishop.

The Samedi are vampires of especially unwholesome ilk, and dreadful to look upon. Their bodies resemble corpses, and those who see them sometimes mistake them for zombies or other revenant horrors.

Thought to have originated in the Caribbean, the Samedi have strong ties to the region´s voodoo legacies. They practice a unique Discipline that allows them to manipulate the energies of death, albeit in a much more temporal manner than Giovanni Necromacy. Indeed, the Giovanni have very little good to say about the Samedi, and the enmity between these Kindred runs deep.

Samedi often involve themselves with occult or illegal activities in a city, becoming powerful houngans and mambos or trafficking with superstitious immigrant criminal elements. Given their apparent voodoo roots, the Samedi seem content to garner influence in immigrant ghettoes, practicing their dark magic and preying upon a populace used to the dead walking among them.


Full texts for the Samedi crypt cards and related library cards in Lost Kindred:

Name: Jean Lisle
Cardtype: Vampire
Clan: Samedi
Group: 6
Capacity: 8
Discipline: pot FOR OBF THN
Independent: Once each round of combat, Jean can burn 1 blood to make the damage from his hand strikes aggravated that round.
Artist: Noora Hirvonen

Name: Mambo Jeanne
Cardtype: Vampire
Clan: Samedi
Group: 6
Capacity: 9
Discipline: FOR NEC OBF THN
Independent: Minions opposing Jeanne take 2 environmental damage each round during normal strike resolution at close range. +1 bleed.
Artist: Riccardo Fabiani

Name: Marie-Pierre
Cardtype: Vampire
Clan: Samedi
Group: 6
Capacity: 4
Discipline: for nec THN
Independent: Marie-Pierre can lock after a combat involving another Samedi you control to enter combat with the opposing minion. She cannot block older vampires.
Artist: Jarkko Suvela

Name: Mister Schwartz
Cardtype: Vampire
Clan: Samedi
Group: 6
Capacity: 6
Discipline: for obf NEC THN
Camarilla.
Artist: Ginés Quiñonero

Name: Blessings of the Loa
Cardtype: Master
Clan: Samedi
Burn Option
Unique.
Put this card in play. Samedi you control with capacity 4 or more get +1 bleed against your prey for each vampire in torpor they control.
Artist: Ginés Quiñonero

Name: Necrosis
Cardtype: Combat
Discipline: Thanatosis/Potence
[pot] Strike: hand strike at +1 damage.
[thn] Strike: hand strike at +2 damage.
[THN] As [thn] above, and the opposing vampire takes 1 unpreventable environmental damage during the press step this round (only effective if this strike was made at close range).
Artist: Javier Santos

Name: Relentless Reaper
Cardtype: Combat
Discipline: Thanatosis/Fortitude
[for] Prevent 1 damage.
[thn] Press.
[THN] Only usable when both combatants are still ready and combat would end. Burn 1 blood to start a new round instead.
Artist: Alejandro F. Giraldo
Attachments
Card-preview---Jean-Lisle.jpg
Card-preview---Blessings-of-the-Loa.jpg
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Re: Lost Kindred: der neue Set

Post by hardyrange » 08 May 2018, 21:47

http://www.vekn.net/2-uncategorised/400 ... -of-skulls
Lost Kindred: Harbingers of Skulls

"Nothing – nothing – burns as hot as the wound left by the knife of treachery, especially when it has been left to fester for eons."

The bloodline calling itself the Harbingers of Skulls claims a history of treachery, for which it seeks to extract a hellish vengeance. Members of the bloodline are quite powerful without exception, and they claim to have returned from their banishment to the realms of the dead. Long ago, they whisper, a rogue society of sorcerers hunted them for their blood, stealing immortality to futher their own arcane lust for power. Few Sabbat believe this fairy tale of ancient injustice in these modern nights, but the Harbingers are afforded a wide berth nonetheless, given the immense potency of their magics and their discomforting eccentricity.

Cursed by Caine´s blood with the countenances of corpses, the Harbingers often flay the tattered, grave-tainted flesh from their heads, leaving them with the grinning rictus of their namesake. Masks and ceremony play are an important part in the bloodline´s culture, and elders among these Cainites maintain vast collections of ritual masks and implements that they wear and use in their necromantic rites.


Rules and clarifications:

Rule change: Limited effects
Most bleed-increasing action modifier cards prevent other bleed-increasing action modifier cards from being played. This is now the default, and is reminded by a "(limited)" reminder.

Updated rulebook text:
Bleed Action Modifiers: A minion cannot use more than one action modifier card to increase a bleed during a bleed action. This is reminded by the "(limited)" reminder. Some bleed action modifiers explicitly state that they do not count against this limit. They can be played before or after limited modifiers.

Additional Strikes: [...] A minion cannot use more than one card or effect (a source) to gain additional strikes per round of combat. This is reminded by the "(limited)" reminder. Some additional strike sources explicitly state that they do not count against this limit. They can be played before or after limited additional strike sources."

Full texts for the Harbingers of Skulls crypt cards and related library cards in Lost Kindred:

Name: Angelique
Cardtype: Vampire
Clan: Harbinger of Skulls
Group: 6
Capacity: 9
Discipline: AUS FOR NEC SER THA
Sabbat: While Angelique is ready, cards requiring Necromancy [nec] cost Harbingers of Skulls you control 1 less blood.
Artist: Noora Hirvonen

Name: Erebus
Cardtype: Vampire
Clan: Harbinger of Skulls
Group: 3
Capacity: 7
Discipline: dem AUS FOR NEC
Independent: Wraiths (allies and retainers) cost Erebus 1 less blood or pool.
Artist: Ginés Quiñonero

Name: Erlik
Cardtype: Vampire
Clan: Harbinger of Skulls
Group: 3
Capacity: 10
Discipline: AUS CEL FOR NEC THN
Sabbat: As Erlik enters play, you can distribute up to 5 blood from him to any of your uncontrolled Harbingers of Skulls. +1 bleed. +1 hand size.
Artist: Ginés Quiñonero

Name: Hecate
Cardtype: Vampire
Clan: Harbinger of Skulls
Group: 5
Capacity: 6
Discipline: AUS FOR NEC
Sabbat: After Hecate bleeds successfully, you can burn the top card of the target Methuselah's library.
Artist: Carmen Cornet

Name: Khurshid
Cardtype: Vampire
Clan: Harbinger of Skulls
Group: 6
Capacity: 8
Discipline: AUS FOR NEC POT
Sabbat: +2 strength.
Artist: Carmen Cornet

Name: Acheron Vortex
Cardtype: Action Modifier
Clan: Harbinger of Skulls
Minions without Necromancy [nec] or Obtenebration [obt] get -1 intercept.
Artist: Ginés Quiñonero

Name: Disciple of Lazarus
Cardtype: Action
Clan: Harbinger of Skulls
+1 stealth action.
Add 2 blood to a younger Harbinger of Skulls in your uncontrolled region, or search your crypt for a Harbinger of Skulls, reveal them, and move them to your uncontrolled region (shuffle afterward).
Artist: Carmen Cornet

Name: Emerald Legionnaire
Cardtype: Ally
Clan: Harbinger of Skulls
Cost: 1 pool
Wraith with 2 life. 2 strength, 1 bleed.
During your unlock phase, you can remove 7 cards in your ash heap from the game to move an Emerald Legionnaire from your ash heap to the ready region with 2 life.
Artist: Javier Santos

Name: Inevitability of the Void
Cardtype: Action Modifier
Discipline: Auspex/Necromancy
Only usable during a bleed action.
[aus][nec] +1 bleed (limited).
[AUS][NEC] +1 bleed for every 10 cards in the ash heap of the target Methuselah (limited).
Artist: Mark Kelly

Name: Vengeful Spirit
Cardtype: Retainer
Clan: Harbinger of Skulls
Cost: 1 blood
Wraith with 2 life.
The employer gets +1 bleed. Vengeful Spirit inflicts 1 damage on the opposing minion each round of combat during normal strike resolution at close range.
Artist: Ginés Quiñonero
Attachments
Card-preview---Hecate.jpg
Card-preview---Hecate.jpg (35.82 KiB) Viewed 326 times
Card-preview---Erlik.jpg
Card-preview---Emerald-Legionnaire.JPG
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Re: Lost Kindred: der neue Set

Post by hardyrange » 09 May 2018, 08:53

Ich will mal das Augenmerk auf die "neuen" Regeln richten, die auf der Website "nachgereicht" wurden (und die ich oben im Text eingebaut habe):
Rules and clarifications:

Rule change: Limited effects
Most bleed-increasing action modifier cards prevent other bleed-increasing action modifier cards from being played. This is now the default, and is reminded by a "(limited)" reminder.

Updated rulebook text:
Bleed Action Modifiers: A minion cannot use more than one action modifier card to increase a bleed during a bleed action. This is reminded by the "(limited)" reminder. Some bleed action modifiers explicitly state that they do not count against this limit. They can be played before or after limited modifiers.

Additional Strikes: [...] A minion cannot use more than one card or effect (a source) to gain additional strikes per round of combat. This is reminded by the "(limited)" reminder. Some additional strike sources explicitly state that they do not count against this limit. They can be played before or after limited additional strike sources."

Inhaltlich also nichts Neues; hier wird das Regelbuch ergänzt, damit der Text auf den Karten kürzer wird.
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Re: Lost Kindred: der neue Set

Post by hardyrange » 09 May 2018, 22:18

http://www.vekn.net/2-uncategorised/401 ... d-brothers
Lost Kindred: Blood Brothers

“You are not supposed to be here. We will show you the way out; one piece at a time, if needs be.”

Conceived and created in crumbling Old World castles and chantries by the Tremere antitribu and a few twisted Tzimisce sorcerers, the Blood Brothers are an artificially engineered bloodline of shock troops and servitors. The Blood Brothers are the dubiously successful result of extensive experiments in blood bonding, intended to create a cell of servants that thought and acted as one.

To some degree, the Blood Brothers are a hive mind, sharing the same conscious thoughts and experiencing their surroundings vicariously through other members of their individual “chapters”, known as circles. This link allows them to work effectively apart from each other – the bloodline excels at coordinated combat missions and espionage, provided no one realizes what they are (which, due to their rarity and the difficulty of their creation, is unlikely). They practice an unusual, disturbing Discipline that allows them to “loan” their limbs to one another, heal their compatriots and even capitalize on their shared minds.


Full texts for the Blood Brothers crypt cards and related library cards in Lost Kindred:

Name: Ági
Cardtype: Vampire
Clan: Blood Brother
Group: 6
Capacity: 6
Discipline: FOR SAN VIC
Sabbat: Cards requiring Sanguinus [san] cost Ági 1 less blood. Budapest circle. Sterile.
Artist: Noora Hirvonen

Name: Dorka
Cardtype: Vampire
Clan: Blood Brother
Group: 6
Capacity: 4
Discipline: for san vic
Sabbat: Dorka can enter combat with a minion controlled by your predator or prey as a (D) action. Budapest circle. Sterile.
Artist: Noora Hirvonen

Name: Gabi
Cardtype: Vampire
Clan: Blood Brother
Group: 6
Capacity: 5
Discipline: for SAN VIC
Sabbat: A minion opposing Gabi cannot strike: dodge during the first round of combat. Budapest circle. Sterile.
Artist: Noora Hirvonen

Name: Viri
Cardtype: Vampire
Clan: Blood Brother
Group: 6
Capacity: 3
Discipline: san vic
Sabbat: While Zizi is in your ready region, Viri gets +1 strength. Budapest circle. Sterile.
Artist: Noora Hirvonen

Name: Zizi
Cardtype: Vampire
Clan: Blood Brother
Group: 6
Capacity: 3
Discipline: san vic
Sabbat: If Viri is in your ready region, Zizi can lock to unlock another Blood Brother of the same circle. Budapest circle. Sterile.
Artist: Noora Hirvonen

Name: Achilles' Heel
Cardtype: Master
Clan: Blood Brother
Unique.
Put this card on a vampire controlled by another Methuselah and choose a circle. While this vampire is in torpor, Blood Brothers of the chosen circle get +1 bleed against this vampire's controller. Any minion can burn this card as a (D) action.
Artist: Mick Bertilorenzi

Name: Blood Buff
Cardtype: Master
Clan: Blood Brother
Trifle.
Put this card on a ready Blood Brother you control. This Blood Brother gets +1 level of Sanguinus [san].
Artist: Gábor Németh

Name: Camaraderie
Cardtype: Reaction
Discipline: Sanguinus
[san] Reduce a bleed against you by 1.
[SAN] Only usable if you control another ready unlocked Blood Brother of the same circle as this Blood Brother. Reduce a bleed against you by 3.
Artist: Ginés Quiñonero
Attachments
Card-preview---Agi.jpg
Card-preview---Agi.jpg (41.27 KiB) Viewed 325 times
Card-preview---Zizi.JPG
Card-preview---Blood-Buff.JPG
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Re: Lost Kindred: der neue Set

Post by hardyrange » 10 May 2018, 22:17

http://www.vekn.net/2-uncategorised/402 ... -antitribu
Lost Kindred: Salubri antitribu

“To discover a saint, you must first look into a tomb. Remember this when you go chasing after Saulot´s childer.” - Boukephos

The Salubri antitribu serve the Sabbat as reluctant warriors, easily distracted by their own internal quests. The rest of the Sabbat considers them anomalies, useful allies in times of war, but intolerable proselytizers when not in combat. To the Sabbat Salubri, this is fine – unlife is a hell of endless torment, ameliorated only by glorious death or victory in battle.


Full texts for the Salubri antitribu crypt cards and related library cards in Lost Kindred:

Name: Castiel
Cardtype: Vampire
Clan: Salubri antitribu
Group: 3
Capacity: 6
Discipline: for AUS VAL
Sabbat: If Castiel is in combat and does not have a melee weapon before range is determined, he can equip with a melee weapon from your hand (requirements and cost apply as normal).
Artist: Carmen Cornet

Name: Lailah
Cardtype: Vampire
Clan: Salubri antitribu
Group: 6
Capacity: 4
Discipline: aus VAL
Sabbat.
Artist: Mark Kelly

Name: Michaela
Cardtype: Vampire
Clan: Salubri antitribu
Group: 5
Capacity: 7
Discipline: AUS FOR PRE VAL
Sabbat: Once each combat, Michaela can burn 1 blood to cancel a grapple or aim card as it is played by an opposing minion, and its cost is not paid.
Artist: Mark Kelly

Name: Nuriel
Cardtype: Vampire
Clan: Salubri antitribu
Group: 6
Capacity: 8
Discipline: cel dom AUS FOR VAL
Sabbat: Nuriel gets 1 optional additional strike (limited) during the first round of combat. He inflicts +1 damage with melee weapons.
Artist: Christopher Shy

Name: Blade of Bellona
Cardtype: Equipment
Clan: Salubri antitribu
Melee weapon.
Strike: strength +1 damage, with 1 optional maneuver each combat, only usable to maneuver to close range.
Artist: Ginés Quiñonero

Name: Blessed Blade
Cardtype: Combat
Discipline: Valeren
[val][REFLEX] Cancel a grapple card played by the opposing minion as it is played.
[val] Strike: use a melee weapon strike at +2 damage.
[VAL] Strike: use a melee weapon strike at +3 damage.
Artist: Riccardo Fabiani

Name: Righteous Aura
Cardtype: Combat
Clan: Salubri antitribu
Only usable if this vampire is ready and the opposing minion is not.
Put this card on this vampire. This vampire gets +2 bleed. Burn this card if this vampire is about to leave the ready region. A vampire can have only one Righteous Aura.
Artist: Noah Hirka
Attachments
Card-preview---Righteous-Aura.jpg
Card-preview---Michaela.jpg
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Re: Lost Kindred: der neue Set

Post by hardyrange » 11 May 2018, 08:36

Aus der Facebook-Gruppe "VTES WORLD", eine Klarstellung zu dem auf den ersten Blick ungewöhnlichen Wording von Righteous Aura:

https://www.facebook.com/groups/128015020739575/
Name: Righteous Aura
Cardtype: Combat
Clan: Salubri antitribu
Only usable if this vampire is ready and the opposing minion is not.
Put this card on this vampire. This vampire gets +2 bleed. Burn this card if this vampire is about to leave the ready region. A vampire can have only one Righteous Aura.
Artist: Noah Hirka
Janne Lönnqvist wrote:But still, the point was why is it written "about to leave" instead "leave"?
Vincent Ripoll wrote:It's a timing thing. It will be detailed in the new rulebook, but I'll probably describe it on the forum before. Basically, the card burns right before the vampire leaves the ready region. "When" is not clear enough, for instance if the vampire is Banished. Banishment says that all the cards are turned face down out if play. Does that mean that RA is burned before, or after? In the latter case, since it's out if play, how can it burn? Etc. That's why it's clearer to define exactly when the card burns.
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Re: Lost Kindred: der neue Set

Post by hardyrange » 11 May 2018, 16:18

Es gibt nun einen "Lost Kindred FAQ"-Thread:

http://www.vekn.net/forum/rules-questio ... -faq/86769
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Re: Lost Kindred: der neue Set

Post by hardyrange » 11 May 2018, 17:53

http://www.vekn.net/2-uncategorised/403 ... -gargoyles
Lost Kindred: Gargoyles

"You intrude on master's property. I count to 10 - you leave or I feed the earth with your entrails. One. 10."

In the early days of the Middle Ages, the newly founded Tremere line was in grave danger. Hounded from all sides by agents of the Inconnu, even the power of the recently created Circle of Seven did not seem enough to save the line from extinction. Though they were individually mighty, they simply did not have the hordes of lesser shock troops that they needed to fend off their enemies.

It is rumored to have been the Clan founder himself who thought of a solution. Capturing several other Vampires and mystic creatures, including a Gangrel and a Nosferatu, Tremere and his Circle used their extensive alchemical knowledge to synthesize a race of new Vampires, ones which would serve the Tremere. Deep beneath the Carpathians, the first Gargoyle rose from the steaming ichor of their cauldron. In a mocking parody of the Bible, they commanded it; "Go forth and multiply."


Rules and clarifications:

Rule change: Anarch is a sect
The anarch trait was tightly associated to the Independent sect until now: if an anarch vampire changed sect, it would lose the anarch trait, and some titles are anarch titles.

Anarch is now a sect on its own (alongside Camarilla, Sabbat, Independent and Laibon). For compatibility, all cards that were previously available to Independent (except for Rise of the Nephtali*) will now also be available to Anarch: Banner of Neutrality, Community Justice, Exclusion Principle, Free States Rant, Haqim's Law: Judgment, and Reckless Agitation. Future cards that require an Independent vampire will not be usable by an Anarch vampire (unless if it is explicitly stated that they can use it too).

*The title of liaison provided by Rise of the Nephtali is an Independent title: only Independent vampires can hold that title.

Effects that would affect (or ignore) Independent vampires now affect (or ignore) Independent and Anarch vampires:

Banner of Neutrality
Requires an Independent or Anarch vampire. Only usable when a Camarilla or Sabbat vampire is bleeding you. Reduce the bleed amount by 1.

Community Justice
+1 stealth action. Requires an Independent or Anarch vampire. (D) Burn a vampire who has diablerized a vampire of the same clan as this acting vampire since your last turn.

Exclusion Principle
Successful referendum means each Methuselah gains 1 pool for each ready Independent or Anarch vampire he or she controls.

Free States Rant
Requires an Independent or Anarch vampire. Allocate X points among one or more ready vampires, where X is half this acting vampire's capacity rounded up. No 4 or more points can be allocated to each vampire. Successful referendum means each vampire burns 1 blood for each point assigned. In this referendum, non-priscus titles are worth 1 less vote each, priscus title is worth 1 less ballot, and burning the Edge is worth 1 additional vote.

Haqim's Law: Judgment
Contract. Trifle. Lock a ready Independent or Anarch Assamite you control to put this card on a younger vampire. Every Independent or Anarch Assamite is considered chosen for this contract. Any Independent or Anarch Assamite can enter combat with the attached vampire as a +1 stealth (D) action.

Reckless Agitation
Requires an Independent or Anarch vampire with capacity 5 or more. Allocate 6 points among two or more other Methuselahs. Successful referendum means each Methuselah burns 1 pool for each point assigned. Count Germaine Independent. Red List: Germaine gets +2 bleed against a Methuselah who controls a titled non-Independent, non-Anarch vampire.

Hillanvale
Once each action, Hillanvale can burn 1 blood and discard one card requiring Melpominee to get +1 bleed. She gets -1 intercept against non-Independent non-Anarch vampires.

Jan Pieterzoon ADV
Independent: Jan can burn 3 blood to cancel a Gehenna card as it is played. While Jan is Independent or Anarch and there are any Gehenna cards in play, he gets +3 votes.

Matthew Romans
Sabbat: During your unlock phase, Matthew can burn 1 blood to lock a younger non-Independent, non-Anarch vampire controlled by your prey.


Full texts for the Gargoyle crypt cards and related library cards in Lost Kindred:

Name: Chalcedony
Cardtype: Vampire
Clan: Gargoyle
Group: 6
Capacity: 7
Discipline: FOR POT THA VIS
Camarilla: Cards requiring a Gargoyle cost Chalcedony 1 less blood or pool. Flight [FLIGHT]. Tremere slave.
Artist: Alejandro F. Giraldo

Name: Handsome Dan
Cardtype: Vampire
Clan: Gargoyle
Group: 6
Capacity: 5
Discipline: aus cel for pot vis
Anarch: Flight [FLIGHT].
Artist: Ginés Quiñonero

Name: Porphyry
Cardtype: Vampire
Clan: Gargoyle
Group: 6
Capacity: 4
Discipline: vis POT
Camarilla: Porphyry gets +2 bleed against a Methuselah who controls a location. Flight [FLIGHT]. Tremere slave.
Artist: Riccardo Fabiani

Name: Sheela Na Gig
Cardtype: Vampire
Clan: Gargoyle
Group: 5
Capacity: 2
Discipline: vis
Sabbat: Sheela Na Gig can lock to give a Tremere antitribu you control +1 bleed. Flight [FLIGHT]. Tremere antitribu slave.
Artist: Noah Hirka

Name: Verbruch
Cardtype: Vampire
Clan: Gargoyle
Group: 5
Capacity: 5
Discipline: for POT VIS
Camarilla: As Verbruch enters play, you can search your crypt for a Tremere, reveal them, and move them to your uncontrolled region (shuffle afterward). Flight [FLIGHT]. Tremere slave.
Artist: Ginés Quiñonero

Name: Alvusia
Cardtype: Master
Clan: Tremere
Unique.
Put this card in play with 1 counter for each Tremere and Gargoyle you control. Once each action, you can burn 1 counter from this card to give a slave Gargoyle you control +1 bleed or +1 strength. Put 1 counter on this card after a Tremere or Gargoyle enters play during your influence phase. Burn this card when it has no counters.
Artist: Jared Smith

Name: Children of Stone
Cardtype: Action
Discipline: Visceratika/Thaumaturgy
+2 stealth action.
[tha] Equip with an equipment card from your hand and reduce its cost by 1 pool or 1 blood (requirements apply as normal).
[vis] Search your hand or library for a gargoyle creature retainer and employ it (requirements and cost apply as normal; shuffle afterward).
[VIS] As [vis] above, but reduce its cost by 1 blood or pool.
Artist: André Freitas

Name: Their Master's Voice
Cardtype: Reaction
Clan: Tremere/Tremere antitribu
Usable by a locked vampire.
Unlock a gargoyle creature ally or a ready slave Gargoyle you control.
Artist: Gábor Németh

Name: Unleash the Hounds
Cardtype: Action Modifier
Discipline: Visceratika/Dominate
Only usable during a bleed action.
[dom] +1 bleed (limited).
[vis] +1 bleed (limited).
[VIS] Only usable by a unique slave Gargoyle. +1 bleed for each ready vampire of the enslaving clan you control (limited).
Artist: Ginés Quiñonero
Attachments
Card-preview---Verbruch.jpg
Card-preview---Unleash-the-Hounds.jpg
"It was a perfect plan - until it had contact with reality"
---
Hardy Range
Playgroup Council Chairman Bochum

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