Wer mag, soll dort seine 2 Cent dazu geben...
http://www.vekn.net/forum/rules-questio ... back/86942
http://www.vekn.net/forum/rules-questio ... back/86960Ankha wrote:In order to simplify the round structure, we are considering the following:
Torn Signpost: Only usable at the beginning of the round.
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Round structure: 1. Start ( = At the start of the round = before range is determined for non-set range effects) 2. Maneuver step 2.a Start ( = At the start of the maneuver step = before range is determined for set range effects) 2.b Maneuver ( = During the maneuver step) 2.c End 3. Strike step 3.a Start ( = At the start of the strike step, = before strikes are chosen) 3.b Choose strike 3.c Resolve strike 3.d End 4. Press step 4.a Start 4.b Press ( = During the press step) 4.c End 5. End ( = At the end of the round)
Immortal Grapple: Only usable at close range, at the beginning of the strike step.
Shadow Step: Only usable at the beginning of the maneuver step. Burn 2 blood to set the range for this round and end the maneuver step.
The idea is to remove self-defined (or implicit) steps such as "Before range is determined". Also the "Determine Range" step would be named "Maneuver step" for consistency.
The goal is not to design a new combat system.
Ankha wrote:This is another options with less phases, increased flexibility in timing, but it nerfs down some cards (Immortal Grapple can now be countered by a maneuver played afterwards).
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Round structure 1. Approach step 2. Strike step. 2.a Choose strike 2.b Resolve strike 3. Additional strikes step 4. Leave step
Torn Signpost: Only usable during the approach step.
Immortal Grapple: Only usable during the approach step. [...] [pot] At close range, strikes that are not hand strikes cannot be used this round (by either combatant).
Shadow Step: Only usable during the approach step. Burn 2 blood to set the range for this round. Maneuvers cannot be played anymore this round.
Taste of Vitae: Only usable during the leave step.
Drawing of the Beast: [ANI] As above, and the opposing vampire takes 1R unpreventable environmental damage during the leave step each round.
Outside the Hourglass: [TEM] Only usable during the approach step. Inflict 2R damage on the opposing minion. A vampire can play only one Outside the Hourglass at superior each round.
Blood of Acid: Only usable during the approach step. A vampire can play only one Blood of Acid each round.
[vic] During each strike resolution this round at close range, the opposing minion takes environmental damage equal to the amount of damage they successfully inflicts on this vampire.